AEAF Awards 2017
Entries are judged on technical skill and artistry in visual effects and animation, and their contribution to storytelling.Visual effects, animation, or both, should form a significant component within the projects submitted.Emphasis is on the practice and effectiveness of visual effects and animation, irrespective of tools, size of team and budget.
Rob is a two-time Oscar nominee for his animation work on Star Wars: Episode I – The Phantom Menace and Star Wars: Episode II – Attack of the Clones and has been nominated for two BAFTA Awards for his work on Men in Black and Star Wars: The Phantom Menace.
Prior to Animal Logic, Coleman spent 14 years at Industrial Light & Magic and Lucasfilm Animation, working closely with George Lucas. He was chosen as one of the most creative people in the entertainment industry when he was added to Entertainment Weekly's 'It List' in 2002 as their 'It CG-Creature Crafter' for his work on digital Yoda. Most recently Rob was the Animation Director of 'Peter Rabbit'. He was Head of Animation on The LEGO® Movie, LEGO® Batman and Ninjago.
Matt is a highly awarded VFX Artist and Animator. With a career spanning
more than 15 years, his experience reaches across commercials, immersive
content, film and television. Matt is the Lead Animator at Cutting Edge,
Australia's largest VFX, sound and picture post production provider.
His creative foundations have been built upon the old school principals of
animation, while leveraging leading-edge technology to create world-class
Matt is a highly respected member of Brisbane's advertising, film and
television community and is a former President of BADC. Building upon
strong foundations as a 3D generalist, Matt has grown to become a specialist
in character and creature animation. He has amassed a reputation for his
ability to bring realistic or comical movements to any object, and has worked
with some of the world's most recognisable brands, including, Subaru, The
Commonwealth Games, Sony, Kellogg’s and Virgin Australia. As well as some
of Australia’s most successful Feature Films and Television Series.
Stuart Bullen is a VFX Supervisor at BlueBolt, a boutique facility in London, UK, working across Hollywood & British studio and independent films and television.
After studying Graphic Design Stuart joined the industry as a runner, by 2005 he was at The Moving Picture Company as a 2D artist. He progressed up through the team as a Compositor and worked on the Harry Potter films, Quantum of Solace and HBO’s Rome among others, as well as cutting his teeth on music videos and commercials.
Stuart joined BlueBolt at its conception 6 years ago and is now one of their main VFX Supervisors. To date he has supervised Mandela: Long Walk to Freedom, The Imitation Game and The Man from UNCLE, both on set and leading a team in-house. He is currently supervising the shoot of historical drama series The Last Kingdom for Carnival, due out in the UK & US in Autumn 2015.
Benjamin Richards has been interested in digital media and storytelling since the early ‘90s when he began working with early 3D software, resulting in an award winning animated short. Since then, he has been involved in nearly all aspects of film and TV production, establishing himself through his work in visual effects and documentaries. He worked with Autodesk for 7 years as a technical specialist, living and travelling across the Asia Pacific, Europe, Africa and North America, working with Weta Digital, Pixar and Lucasfilm on feature films such as Avatar, Lord of The Rings, Star Wars & The Incredibles and games studios such as EA, Ubisoft and Sony on AAA game titles, as well as with their developer partners. Benjamin is interested in the future of entertainment and the possibilities new techniques and formats such as AR and VR enable. Now as Director of Creative Development & Innovation for Cutting Edge, he is helping to lead a new era of storytelling.
Rick has been a passionate advocate and advisor to the animation and VFX industries for two decades. With a long history of managing software such as Autodesk Mudbox, Softimage, Painter, and the 3ds Max and Maya Entertainment Creation Suites, Rick has been in the service of artists and other creative professionals his entire career.
Working closely with customers and industry partners, Rick currently guides HP’s strategy and development within all Media & Entertainment sub-segments including Film, TV, Broadcast, Professional Video, Animation, Games, Advertising, Audio and VR/AR.
Rick spends much of his personal time in his own technological and creative pursuits.