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Full Speaker Details with bios and Session Descriptions

AEAF 2017 Speaker Program

Speaker Program
10am  - 5pm 15 and 16 August

AEAF Awards
6pm 16 August

AEAF is looking for, supervisors, animators and industry experts to speak at the 2017 Speaker Program, 15-16 August. Are you interested in presenting your work, ideas or vision to fellow VFX and digital artists? If you would like to be on the AEAF program, please email Sean Young at This email address is being protected from spambots. You need JavaScript enabled to view it.

Weta Digital

 Weta planet apes

Weta Digital will give behind the scenes accounts of their latest major projects at AEAF. The Academy Award winning studio is one of the world’s best known visual effects companies, recognised for their performance-driven digital characters in projects ranging from ‘Avatar’ to ‘The Adventures of Tintin’ and ‘The Hobbit’ trilogy. Stay tuned for more exciting information coming soon.

Most recently the team has been working on ‘Guardians of the Galaxy: Vol 2’, ‘War for the Planet for the Apes’ and ‘Valerian and the City of a Thousand Planets’. One of these projects will be the subject of the company’s presentation.

 

Animal Logic’s Rob Coleman to Speak  on ‘The LEGO Batman Movie’

Head of Animation at Animal Logic, Rob Coleman, will speak at AEAF in August to give attendees a glimpse behind the scenes of ‘The LEGO Batman Movie’, showing his team's recent work.

Rob Coleman cjpg

Head of Animation at Animal Logic, Rob Coleman, will be among the speakers at AEAF in August to give attendees a glimpse behind the scenes of ‘The LEGO Batman Movie’, showing the Animal Logic team's recent work.

Rob Coleman is a two-time Oscar nominee for his animation work on ‘Star Wars: The Phantom Menace’ (1999) and ‘Stars Wars: Attack of the Clones’ (2002). He has also been nominated for two BAFTA Awards for his work on ‘Men In Black’ (1997) and ‘The Phantom Menace’ (1999). He spent 14 years at Industrial Light and Magic and Lucasfilm Animation working closely with George Lucas. He has built and supervised animation teams in Canada, the United States, Singapore and Australia. He was the Head of Animation on ‘The LEGO Movie’ (2014) and was the Animation Supervisor on ‘The LEGO Batman Movie’ (2017).  www.aeaf.tv

 

Jeff Capogreco Visual Effects Supervision ILM

ILM Sing Jeff CAPOGRECO

Jeff Capogreco joined Industrial Light & Magic in 2014 as an Associate VFX Supervisor on Jurassic World. He has a post graduate diploma in Computer Animation from Sheridan College and a successful 10+ year career producing top quality imagery for feature films. Prior to ILM he worked at WETA Digital as a VFX Sequence Supervisor on such films as The three Hobbit films, Rise of the Planet of the Apes, The Adventures of Tintin and Avatar.

Founder and creative director Ian Kirby and 3D artist Luke Bicevskis are coming to speak at AEAF in August from award-winning creative studio The Sequence Group, based in Vancouver.

 

The Sequence Group Ian Kirby and Luke Bicevskis

Two artists are coming to speak at AEAF in August from award-winning creative studioThe Sequence Group, based in Vancouver. In business for the last 11 years, the group specializes in design, animation and visual effects. Founder and creative directorIan Kirby, and 3D artist Luke Bicevskis who is also creative director at Sequence’s new Melbourne, Australia office, will talk about their work and company.

As creative director, Ian works at Sequence as director, producer and visual effects artist. He has extensive experience in film, television and gaming and works closely with production studios and video game developers with expertise in the narrative expansion of new and existing properties. Ian’s hands-on background in animation, visual effects and live action enables him to undertake and manage a broad spectrum of mediums and projects.

Ian kirby sequence

Sequence Luke Bicevskis

Over his career, Luke has worked as a designer, illustrator, compositor and 3D artist on a number of award-winning projects across advertising, documentaries and animation. He won MIFF’s Best Short Documentary award for his illustrative work on Lukas Schrank's ‘Nowhere Line: Voices from Manus Island’. At Sequence, Luke has applied his skills to projects for clients including Microsoft, Disney and Slack.

Sequence opened in 2006 with an initial focus on broadcast design and motion comics. Ian and art director Andrew West worked together on one of the first motion comics, ‘Broken Saints’, a style that readily appealed to clients looking for backstory for films including ‘I Am Legend’, ‘Inception’ and ‘Prince of Persia’.

Meanwhile the Sequence team grew and the studio now handles visual effects and broadcast design for most types of production from concept through completion. Their team’s experience includes the‘Batman’and‘Harry Potter’franchises,Halo: Fall of Reach, Marvel: Avengers Alliance 2 Civil WarandStar Wars: Commander, as well as commercials blending live action with VFX. Other projects are'Batman: Black and White'and Sony Santa Monica’s video games‘Bound’and‘What Remains of Edith Finch’.

Company evolution notwithstanding, Sequence retains design and artistic expression as the starting point for projects. Recent clients include 343 Industries, Disney Interactive, ABC, Kabam, Dallas Stars, Warner Brothers, 20th Century Fox, Sega and DC Entertainment.

Sequence’s work has received Awards recognition several times, including an IAWTV Award, a Bass Award and an Audience Award at the Sundance Online Film Festival. The team also won an Accolade Global Film Competition Award for excellence in animation for their work on ‘Halo: Fall of Reach’. 


Iloura’s VFX Supervisor Lindsay Adams

Lindsay Adams w

Lindsay Adams from Iloura animation and visual effects studio in Melbourne.

Lindsay has worked in visual effects for over 15 years at several studios including ILM, MPC and Animal Logic as well as Iloura. Working within his specialty in compositing, he was nominated for a VES award for Outstanding Compositing in a Photoreal Feature for his work on ‘Mad Max: Fury Road’. Lindsay's work also includes ‘The Avengers’, ‘300’ and ‘The Lord of the Rings: The Return of the King’. In 2017 he supervised the visual effects for HBO’s ‘The Leftovers’ which filmed in Australia.  iloura.com.au

 

Paul Butterworth at Animal Logic, one of Australia's most experienced
VFX Supervisors and among the artists speaking at AEAF in August,
talks about his work, background and inspiration

Paul Butterworth Runs the VFX Machine at AEAF

Paul butterworth catchfire

Paul Butterworth at Animal Logic is one of Australia's most experienced Visual Effects Supervisors. He will be among the speakers at AEAF 2016 in August, and recently talked with Digital Media World about his work, background and inspiration.  

Paul's skills in visual effects and design, gathered over the 22 years he has spent working in film and television, encompass graphic design and illustration, concept development, on-set supervision and matte painting. One of his specialities is using his talent and training in graphic design to tackle the challenging feature film projects Animal Logic is known for.

“I had an art teacher at school who pushed his artistic talent in lots of directions, to many art forms and many pursuits," Paul said. "I think it’s partly because of him that I tend to look beyond traditional solutions, and develop approaches to VFX projects based in graphic design and problem-solving.

AEAF 16 - 17 August 2016
Register to attend AEAF 2016

AEAF Speaker Lineup & Session times at a glance

16 August

AEAF VR Hub - VR projects  for you to experience  throughout the event

11am 16 August
PRODUCING LONG FORM ANIMATION
Practical advice on how to get animated features, TV series and other long form projects off the ground and into production.

Stefan Wernik
Co-Director of The Magnificent Itch
themagnificentitch.com.au

12 noon 16 August
VR/360 PRODUCTION
THE PRACTICALITIES OF CREATING VIRTUAL REALITY

Tracey Taylor, Executive Producer
and General Manager
The Pulse
experiencethepulse.com

1pm LUNCH BREAK & Networking

2pm 16 August
FROM GEARS OF WAR TO LEGO STAR WARS - DECONSTRUCTING GAME CINEMATICS
Dane Maddams Executive Vice President
& Mick Hammell
Head of production
plasticwax.com

3pm 16 August
NEW TECHNIQUES IN MOTION GRAPHICS
Simon Bronson
Motion Designer / Head of Design - Method Studios, Melbourne
simonbronson.com
methodstudios.com.au

4pm 16 August
VR EXPLODED  - A VIRTUAL RIDE THROUGH LIQUID, REFLECTIVE BLOCKS AND CRYSTAL SIMULATIONS
Simon Maddison VFX Supervisor Cutting Edge
and CG & VR Lead, Aevar Bjarnason
cuttingedge.com.au

5pm 16 August
PANEL SESSION - with the day's speakers
IS OUR FUTURE REALITY VIRTUAL? - VIRTUAL & AUGMENTED REALITY - IMMERSIVE PRODUCTIONS

5:30pm 16 August
NETWORKING and R&R in the Chauvel bar

17 August

10am 17 August
CINEMA 4D AND AFTER EFFECTS  Innovative use of Cinema 4D and
After Effects in creating motion graphics
Tim Clapham
Creative Director
Luxx
luxx.com.au

11am 17 August
TITLE SEQUENCE DESIGN
Scott Geersen
Director and Titles Designer
Substance
sbstnc.co

12 noon 17 August
Colin Renshaw
VFX Supervisor Co-founder Alt.vfx
altvfx.com

1pm LUNCH BREAK & Networking

2pm 17 August
Glenn Melenhorst
VFX Supervisor
Iloura
iloura.com.au

3pm 17 August
Paul Butterworth
Visual Effects Supervisor - Director
Animal Logic
animallogic.com
Paul will share the innovations and creative processes as they evolved on his
most recent projects at Animal Logic

4pm 17 August
WETA DIGITAL
Weta Digital is one of the world’s premier visual effects companies. Led by Senior Visual Effects Supervisor Joe Letteri,
Weta Digital is known for uncompromising creativity and a commitment to developing innovative technology.
Weta will talk about their ground breaking VFX work - detailssoon,  keep looking.
wetafx.co.nz

5pm 17 August

DISRUPTION - The future of VFX

PANEL SESSION with AEAF's speakers about disruptive new ways of creating, distributing and experiencing visual content using: Cloud services - Light Field technology - VR and immersive storytelling and more.

5:30pm 17 August
Drinks Reception & networking

7-8:30pm 17 August
AEAF AWARDS

After Awards drinks and networking

REGISTER TO ATTEND

AEAF Schedule

Speaker Program
11am  - 5pm 16 August
10am - 5pm 17 August

5:30pm 16 August
NETWORKING and R&R in the Chauvel bar

AEAF Awards
Drinks Reception 6pm 17 August
AEAF Awards Screening 7:30 - 9pm
After Awards drinks and networking

AEAF VR Hub - VR projects  for you to experience  throughout the event

Chauvel Cinema 249 Oxford St Paddington 2021

Venue and Registration details

Full two-day Speaker program and AEAF Awards Screening,

Early Bird price with discounts for multiple bookings

1 person $145
2 - $138 per person
3 - $131 per person
4 - $125 per person
5 - $119 per person
plus gst

AEAF Awards Screening ONLY -  with discounts for multiple bookings
1- person $32
2 - $30 per person
3 - $38 per person
4 - $27 per person
5 - $25 per person
plus gst

  REGISTER TO ATTEND
For enquiries or special requests including group discounts - please call or email us. This email address is being protected from spambots. You need JavaScript enabled to view it. Tel 02 9332 2822

Chauvel Cinema 249 Oxford St Paddington 2021

Graphic Problem-Solving

“An aspect of being VFX supervisor that I especially like is being able to surround myself with a team of artists that come from varied backgrounds and education. We can attack problems and projects from different angles and find something new and interesting – and that’s important because, of course, a perennial request we hear from clients is to ‘show us something that has never been seen before’.

Paul butterworth bifrost

“While that is a challenge, it also gives us creative freedom - the problem hasn’t been solved for us. We can use a little psychology to explore what appeals to the client. We also find ‘holes’ in the film where pieces of the story are missing that we can fill through the use of visual effects.”

That extended experience of working in design, animation and visual effects has given Paul a long perspective on the industry and on what has changed. “Producers’ expectations certainly have changed but they still have to be balanced against budgets. That is the key equation behind all projects. What’s different now is the speed of turnaround on feature films,” he said.

“The post schedule is much shorter, which means thinking time is shorter. The budget is often smaller, even though the VFX shot count is higher and the size of the team is the same. Those short time frames may also mean learning to let go of your project sooner, which can be the hardest part!”

Paul believes that software development for major applications such as Maya and Nuke is finally maturing and levelling off to a degree, although new tools and updates continue to roll out. He said, “For some years, every new development threw a wildcard into projects we were working on. Optimisation for tools, pipelines and the workflow ate into a project’s time frame, as well as just having the time to familiarise ourselves with it.

Paul butterworth prometheus

"Another question on artist’s minds right now is GPU vs CPU rendering. It’s a hardware topic we can usually leave to the R&D team, but it poses a challenge about how best to optimise a pipeline - for image quality, speed or resource allocation.

Driving the Machine

“Projects come in pretty quickly, one after the other, but one way we can take advantage of that is by thinking of our development as an on-going trajectory in the background. The research we do and what we learn for one project adds to our expertise and continues into the next project, which then leads us into learning something different.”

As much as any other single factor, the VFX team and the artists are where you’ll find Paul’s commitment, across all projects. “Tools are critical and interesting, and we have to keep up and know how to use them. But it’s the people that make the greatest difference to the outcome of a project. Over time, how the team members all fit together improves, as well as our individual skills, until we run like a machine – only better. Once projects get underway, I’m like the conductor monitoring the rhythm of the team as a whole," he said.

Before taking his current role at Animal Logic, where he works on feature films and commercials, Paul founded and ran FUEL VFX, also taking the role of VFX supervisor and director. As well as many memorable commercials, Paul’s and his teams’ style is identifiable in signature looks from several blockbuster movies. These include the Bifrost Bridge from ‘Thor’, the Orrery from ‘Prometheus’, for which Paul earned a BAFTA nomination, and the elusive shape-shifting archers from ‘The Hunger Games 2: Catching Fire’.

Paul’s talk at AEAF will include insights from all of this work, and look ahead at changes coming to the future world of visual effects. Find out about all speakers coming to AEAF and how to enter the AEAF Awards at www.aeaf.tv